![]() ![]() For our game, two players share a single controller. I'm trying to show certain glyphs based on the template being used. Hey! So I've been trying to follow your guy's glyph code example in your Documentation here If this is a controller assignment problem, your friend would be able to see it here and assign the right controller to his Player. Control Mapper is suitable for most games. You should also provide your users a way to map unknown controllers and reassign controllers. If the player has multiple controllers connected or other virtual joysticks that appear to Rewired (VJoy, etc.), it is likely one of these other controllers will be assigned but the other will not. The paragraph I highlighted purple is a very common problem for developers who just leave everything at the defaults. All these settings are configurable and have descriptions as to their function. In order to allow auto-assignment of multiple Joysticks to the same Player, Max Joysticks Per Player must be raised to a value greater than 1. Based on the default settings, Rewired will assign only one controller per-Player. Note: One common issue that arises is when you connect multiple controllers and want a single Player to be able to use any of the connected controllers. Joystick auto-assignment can also be selectively disabled per player in the Rewired Editor and via scripting. Joystick auto-assignment can be disabled if you'd prefer to assign joysticks manually through scripting. These settings allow you to change various options for how Joysticks are auto-assigned to Players based on the needs of your game. Without having any information to go on, the most likely cause would be Joystick assignment:īy default, Joysticks will be assigned to Players (excluding the System Player) automatically based on the Joystick Auto-Assignment settings in the Rewired Editor - Settings. You are going to have to figure out exactly what is happening on his end. There are many reasons why a joystick may not work. Your friend not being able to use his Xbox 360 Controller likely has nothing to do with Controller Maps. Do not change the Primary Input Source to XInput or ONLY else XInput-compatible controllers will be usable. Post a full screen shot of the Xbox 360 Controller joystick maps.ģ) No. Also, the Category Default has an asterisk next to it which indicates there is still a Controller Map in that category. Did you delete all blank Controller Maps in all Layouts? I cannot see the Layouts list box on the Joystick Maps screen in the screenshots you posted. Check it out at I tried it once a long time ago, it's alright in my opinion, but some people really like it.Click to expand.1) Yes, but the name of Xbox 360 Controller is still purple. Unity DS-1 is ReWire compatible and is cross platform (although the PC line is not uptodate as yet). Check it out at Note that I've never used it. If you are using Apple, then I think there is only VSTi Host. Check it out at I almost forgot, this is assuming that you are on PC. Imo, if you don't need a midi sequencer then the easiest and arguably best alternative will be VSampler 3.0 (it actually does have a step sequencer). In this case you could even use GigaStudio if you wanted to. If those are not options for you, then you can use an ESI audio device, like the Waveterminal or Wami Rack, which allows you to take the output from any audio software to the input any audio software. Otherwise, you can use Project5 through ReWire and either use its sampler or add the sampler of your choice. When VSampler 3.0 is fixed (the latest release doesn't work right with ReWire) you can connect it through ReWire. ![]()
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